Hands-On STEM for Elementary Kids
Hands-On STEM for Elementary Kids has specially been designed for pre-teens to introduce them to the wonders of electronics, physical computing, and robotics through exciting hands-on STEM activities designed keeping in mind the fact that these years are when the skill development process in children is the most active. With its clear explanations and an assortment of exciting STEM activities for kids, Hands-On STEM for Elementary Kids will have students building their own DIY projects with ease.
After completing this curriculum, students will have a basic understanding of electronics, physical computing, and robotics. The activities in this curriculum, focusing on experiential learning, will help them develop skills such as DIY-ing, problem-solving, critical thinking, creativity, and teamwork.
Curriculum Lesson Plan
Module 1: Plug and Play
Students will be introduced to the basic electronic components with the help of engaging hands-on STEM activities based on evive.
Lesson 1.1: Conductors and Insulators
Lesson 1.2: Touch Piano
Lesson 1.3: Controlling Motors – Mini Windmill
Lesson 1.4: Servo Motor – Tobi’s Head Moves
Module 2: Basics of Block Programming
Students will be introduced to the basics of programming and will learn how to create animations, stories, and their own games in PictoBlox, a blocks-based graphical programming software.
Lesson 2.1: Animating a Sprite
Lesson 2.2: Walking Animation
Lesson 2.3: Playing Sounds
Lesson 2.4: Let's Chat!
Lesson 2.5: Story Making – Once Upon a Time
Lesson 2.6: Let’s Play!
Module 3: Physical Computing for Pre-teens
Students will be introduced to physical computing with the help of several hands-on STEM activities based on evive.
Lesson 3.1: Jumping Tobi
Lesson 3.2: Musical Party
Lesson 3.3: Scuba Diving
Lesson 3.4: Beetle in the Maze
Lesson 3.5: Musical Drums using Touch Sensors
Lesson 3.6: Programmable Windmill
Lesson 3.7: DIY Tollbooth
Lesson 3.8: Animating emojis on evive Display
Lesson 3.9: Programming a Robot
Lesson 3.10: Running a Robot Along a Square
The final lesson of the Artificial Intelligence for Kids (Block Coding) curriculum for schools is where students get to apply all the concepts they have learned in the previous sections to make a project to solve a real-world problem of their choice.
What will you need to Conduct this Curriculum?
STEM Classroom Bundle
The perfect Starter Package for schools to implement STEM, electronics, and robotics education.
Graphical Programming Software for kids to make games, animation, and program robots.
Implement this curriculum at your School / Activity Center!