The block does the step simulation for the Physics Engine. This block is required to run in a loop for the physics to work.
The example demonstrates how to make a sprite be fixed to a point but can rotate. The wand is hanging like a pendulum.
The example demonstrates how to make a sprite be fixed to a point but can rotate. The wand is hanging like a pendulum.
The center of the wand in the costume is the point of rotation.

The following code creates the simulation of the pendulum.

Output
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