The block reports all the objects that are in contact with the sprite.

The block reports all the objects that are in contact with the sprite.

This example demonstrates the use of Physics simulation in a game where Tobi has to dodge the random ball coming towards it by jumping.





This example demonstrates the use of Physics simulation in a game where Tobi has to go to the apple by jumping on the slabs.






Copyright 2025 – Agilo Research Pvt. Ltd. All rights reserved – Terms & Condition | Privacy Policy