Physical Computing for Kids – Level 2

evive

Introduction

Physical Computing for Kids – Level 2 is a coding curriculum forhigh school designed by curriculum experts for teaching physical computing activities such as making a DIY touch-based piano, controlling an LED with voice commands, etc. With its clear explanations and a variety of exciting coding activities for high school students, Physical Computing for Kids – Level 2 will help them dive deep into physical computing.

Learning Outcomes

After completing Physical Computing for Kids – Level 2, students will better understand physical computing, gamification, algorithms, and logical reasoning with the help of a variety of coding activities.

Apart from the aforementioned learning outcomes, this STEM curriculum will also help them develop important skills such as problem-solving, attention to detail, abstract thinking, communication, and empathy.

9
Lessons
10+
Activities
8+
Learning Hours
7+
Grades

Curriculum Lesson Plan

Module 1: Do-It-Yourself!

Students will get to further explore evive’s touch sensors and TFT screen by coding their own clock and a touch piano.

Lesson 1.1: Draw shapes on evive Display

TFT Draw Image Smile

Lesson 1.2: Creating and Animating Shapes on evive Display

Lesson 1.3: Digital Clock using RTC

evive touch MPR121

Lesson 1.4: Touch Based Piano

Module 2: Ready. Set. Play!

In this section, students will code three advanced games on their own in PictoBlox and play them using evive.

Aim and Bat

Lesson 2.1: Shoot the Bat – Game

Dodge Scratch Game Cover Image

Lesson 2.2: Dodge Game

Space-Battle-Game on Scratch

Lesson 2.3: Space Battle Game

Module 2: Do-It-Yourself with a Smartphone!

Students will get to make an exciting Smartphone controlled music reactive RGB LED lamp that changes color as the music changes.

Music-Reactive-RGB-Lamp

Lesson 3.1: Music Reactive RGB LED Strip

Capstone Project

The final lesson of the Physical Computing for Kids – Level 2 curriculum for schools is where students get to apply all the concepts they have learned in the previous sections to make a project to solve a real-world problem of their choice.

What will you need to Conduct this Curriculum?

Starter-Kit

STEM Classroom Bundle

The perfect Starter Package for schools to implement STEM, electronics, and robotics education.

PictoBlox-Page-Img

PictoBlox Software

Graphical Programming Software for kids to make games, animation, and program robots. 

Dabble app featured

Dabble Ap

Smartphone app that lets you control the projects wirelessly.

Contact Us

Implement this curriculum at your School / Activity Center!

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