Wizbot Classroom Pack

Description

Introduction


In this module, you’ll learn about the Wizbot Classroom Pack, a comprehensive, screen-free, and play-based learning program specifically designed to cultivate and strengthen foundational skills. This innovative program targets literacy, numeracy, and computational thinking in children from Anganwadi and Kindergarten through Class 5, all while maintaining an engaging and enjoyable learning experience. The Wizbot Classroom Pack is accessible in both regional and international languages, ensuring broad applicability.

 

1. The Curriculum Folder

The Curriculum Folder contains all the essential printed materials needed to successfully implement the Wizbot program.

Teaching-Learning Materials:

  • Colourful, Durable Activity Posters: These posters are visually engaging and serve as the foundation for various interactive activities.
  • Wizbot Diagram: A clear diagram of the Wizbot helps students and teachers understand its various components.
  • Set of Drawing Sheets: Specifically designed for drawing activities, these sheets encourage visual design and spatial reasoning.

    Detailed Teacher’s Handbook:

This handbook acts as a comprehensive roadmap for educators throughout the entire program.

Inside the Teacher’s Handbook, you’ll find:

  • A detailed curriculum guide.
  • Comprehensive lesson plans.
  • Clear learning outcomes.
  • Alignment with foundational skills and global educational standards.
  • An emphasis on experiential learning.

Student Workbooks:

These workbooks are packed with step-by-step instructions and eye-catching activities that perfectly complement the posters and lessons.

2. The Wizbot Kit

The Wizbot Kit brings the program to life with all its physical components and teaching-learning materials.

Level 1: Student Wizbots

This level includes the Wizbots for students to interact with directly.

  • 6 Wizbots for Students: Each group of students receives one Wizbot robot.

Students use simple buttons on the Wizbot to code its movements, solve challenges, and explore logic and sequencing. It’s truly coding without screens!

Level 2: Teaching Learning Materials

This level contains a variety of materials designed for structured play and story-based learning.

  • Arena Pouch: This pouch carries various gamified arenas, providing diverse play spaces for your Wizbot to make learning fun and engaging.
  • Picture Card Box: These cards are great for visual storytelling, thematic sorting, and real-world challenges. Teachers can use them to create narratives or as visual cues in activities.
  • Coding Card Set:

    These cards represent Wizbot’s button commands. Students use them to plan sequences before executing them with the Wizbot, promoting pre-coding logic and computational thinking.
  • Dice Box:
    The Dice Box comes with a variety of brightly colored and visually engaging dice. They are perfect for gamified activities like movement-based challenges, learning and practicing arithmetic, turn-taking, and creating random commands.
  • Claw Set: The claw set is used for pick-and-place activities.
  • Brush Pen Set:

    This set helps with “Draw activities.” Just attach the brush pen to the Wizbot’s pen holder and watch children’s logic turn into visual design!
  • Teacher’s Kit:

    This kit is specifically designed for teachers to plan their activities, making demonstrations easier. It includes a set of palm-sized Coding Cards for easier demonstration and other collaterals like dice, picture cards, and coding cards to engage learners.

    Note: The picture cards and coding cards vary according to the specific Classroom Kit you use.

Level 3: Spare Parts Box

This box at the bottom ensures you’re always prepared for quick replacements.

It includes essential spare parts like extra castor wheels, dice, extra sets of coding cards and picture cards, various components, and tools like a screwdriver, screws, and nuts.

Wizbot Class wise Curriculum for FLN and CT Program

Wizbot’s curriculum for the FLN and CT programs are aligned with the vision of NIPUN Bharat and UNICEF’s early childhood education goals. They are designed with class-wise progressive learning in a gamified way to foster decision-making and problem-solving skills in kids. For more information explore the pages below:

Table of Contents