In this module, we will explore one of the most exciting features of Wizbot: Grid Mode in Button Coding. We will ascertain the definition and functionality of Grid Mode, as well as its application in various classroom activities. Furthermore, we will demonstrate how Grid Mode facilitates engaging, hands-on, and experiential learning for children, thereby enhancing their understanding of direction, planning, and collaborative problem-solving through play.
Let’s get started!
It is important to note that Wizbot’s button coding functionality operates in two distinct modes: Grid Mode and Draw Mode. This module will primarily focus on Grid Mode
What is Grid Mode?
Grid Mode is perfect for arena-based activities—it’s how we combine games with learning! When Wizbot is in Grid Mode, it moves precisely from one grid cell to the next, stopping and aligning perfectly inside each cell. This is super helpful for activities that involve following specific paths on a grid.
How to Check if Wizbot is in Grid Mode
Want to know if your Wizbot is currently in Grid Mode? It’s easy to check:
- Clear the playlist on your Wizbot.
- Press the Forward and Right directional buttons.
- Hit Go.
If Wizbot moves perfectly from one grid cell to the next and stops precisely inside the cell, you’re in Grid Mode. But if it moves only halfway across the cell and turns in its own spot, it’s in Draw Mode.
How to Switch to Grid Mode
If your Wizbot isn’t in Grid Mode and you want to switch, just follow these simple steps:
- Press the Action and Reverse buttons together.
- You’ll hear a fun buzzer sound and see Wizbot’s light turn blue. That means you’re now in Grid Mode!
Block Coding Examples
Now that we’re all set up, let’s jump into some exciting activities you can try with your Wizbot.
Activity 1: Catch the Thief
The thief has run away, and the police are on the chase! Can we help the police catch the thief using Wizbot?
- Can you figure out how many steps Wizbot needs to take to catch the thief?
- Let’s count: One, two, three! Yes, three steps forward!
Yay! We’ve helped the police catch the thief! Are you ready for another adventurous activity?
Activity 2: Rini’s Birthday Party Adventure
It’s Jumbo’s birthday party, and our rabbit friend, Rini, is eager to join! But there’s a catch: she has to escape Shera the Lion on the way. Can you think of a safe path so our little friend Rini can reach Jumbo? Let’s try!
Let’s plan the path together: we need to pick up Rini, avoid Shera, and get to Jumbo.
- Start with one step forward.
- Then, a right turn to avoid Shera.
- Again, forward.
- A left turn.
- Forward again.
- And a right turn to take the bridge.
- Finally, forward two steps to reach Jumbo’s birthday party!
Yay! We made it to the party!